

In the Jacob and Grunt example they should select Inferno Ammo evolution instead for its area blast, as they will be used against enemies that attack in swarms. In the example of Tali and Legion no ammo power is needed due to the combination of their AI Hacking abilities and shield-replenishing powers. In examples where I have paired a character with ammo power alongside a character without ammo training the implied suggestion is that the ammo power be evolved into its squad version. Therefore, since you already have an idea of what enemies and obstacles you will face on each mission (both from your previous play-through and from the in-character/in-game conversations) you are better off choosing your strike team with each mission individually. This is NOT merely in terms of their access to ammo/biotic/tech powers that damage defenses, but also into terms of weapons, crowd control powers, debilitating powers, health bonuses, and the terrain/environmental hazards of the battlefield. As such you are far better off choosing a pair of individuals specifically designed for each of the six types of enemies you will face, rather than a default with a variable or less specialized range of talents.Įach of the squad members possesses an array of abilities that make them highly effective against a specific type of enemy and/or on a specific mission. More importantly, towards the latter half of the game you not only have a larger pool of specialized operatives, but also increasingly encounter a narrower range of enemies on each of the Main Story, Loyalty, or N7 missions. In fact, you actually need to use each team member at least once to earn all Achievements.

Unlike the first Mass Effect game, there is no Achievement incentive for using the same team for the entire game in ME2.
